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Nov 5, 2026, 5:03 PM ETCommunication Services

PLAYSTUDIOS, Inc. — Third Quarter 2026 Earnings Summary

MYPSPLAYSTUDIOS INC
Source

Financial Performance

  • Consolidated revenue was $48.9 million for the three months ended September 30, 2026, a 15.1% decrease from $57.6 million in the same period of 2025.
  • Net loss was $11.0 million for the quarter, compared to a net loss of $9.1 million in the prior year period; net loss margin increased to 22.6% from 15.8%.
  • Consolidated AEBITDA was $10.0 million, representing a 20.4% margin, an improvement from $7.2 million (12.6% margin) in the prior year.
  • Direct-to-consumer (DTC) revenue reached $16.0 million, a 108% increase from $7.7 million in the prior year, accounting for 41.7% of virtual currency revenue.
  • Cash and cash equivalents were $95.9 million as of September 30, 2026.
  • Total operating costs and expenses were $68.7 million for the quarter, compared to $65.5 million in the prior year.
  • Goodwill impairment of $9.2 million and non-cash impairment charges of $6.7 million were recognized during the quarter.

Guidance and Future Outlook

  • The Company is not providing formal financial guidance due to ongoing pressure within the broader social casino market.
  • Management expects to realize annualized cost savings from the Renewal restructuring program in the range of $37.0 million to $39.0 million.
  • The Company intends to evaluate selective future growth opportunities only after establishing a stronger and more predictable operating base.
  • Management plans to continue engaging with investors regarding progress and priorities.

Business Segments and Product Lines

  • The Company discontinued two growth initiatives: Tetris Block Party (operations ceased October 2026) and The Win Zone (decision made September 18, 2026), citing insufficient engagement and economic returns.
  • The playGAMES segment reported segment AEBITDA of $14.5 million for the quarter, while the playAWARDS segment reported a segment AEBITDA loss of $1.1 million.
  • The Renewal restructuring program has resulted in the closure of four studios and the elimination of 177 positions, exceeding role elimination targets.
  • The Company is expanding the use of AI across development and operating teams to improve productivity and margins.
  • Average DAU was 1.7 million and Average MAU was 6.8 million for the quarter; ARPDAU was $0.31, up 10.7% year-over-year.

Market and Competitive Landscape

  • Legacy social casino revenue and audience remain under pressure due to continued secular headwinds across the category.
  • Virtual currency revenue from third-party platforms decreased 42.3% year-over-year, while DTC virtual currency revenue increased 108.4%.
  • The Company believes its current market valuation implies a negative enterprise value based on recent trading prices and cash position.

Risks and Challenges

  • Ongoing secular headwinds in the social casino category continue to impact revenue and audience metrics.
  • The discontinuation of growth initiatives resulted in significant non-cash impairment charges ($6.7 million) and goodwill impairment ($9.2 million).
  • Future performance depends on the successful execution of cost-saving initiatives and the ability to improve operating margins.

Management Commentary and Tone

  • CEO Andrew Pascal described the operating environment as challenging but emphasized progress toward a "simpler, more efficient, and more financially disciplined organization."
  • Management highlighted the disciplined approach to capital allocation, prioritizing profitability and financial returns over continued investment in underperforming initiatives.
  • The tone reflects confidence in the Renewal program's ability to strengthen the financial position and simplify the business model.

Other Key Points

  • The Company executed a share repurchase program, with $44.6 million of authorization remaining as of the release date.
  • The Company recognized a change in the fair value of contingent consideration of $8.0 million in other income for the quarter.
  • The playAWARDS platform increased Available Rewards by 31.1% year-over-year to 426 units, while Purchases decreased 24.1% to 154 units.
  • The Company closed all four targeted studios and surpassed cost of sales reduction goals under the Renewal program.