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a16z Podcast | Google I/O -- A Three-Hour Tour (in 30 minutes)

  • Apple may hold two annual events totaling four hours, including a "State of the Union" session and a main event, while continuing to release incremental OS updates and new features at WWDC.
  • Android Wear devices may require developers to optimize for circular screens even on square hardware, with Motorola devices potentially shipping in the summer.
  • Google may introduce a second annual event within a month of its main keynote to release future updates.
  • Google Auto may not be upgradeable in older vehicles, likely necessitating the purchase of new cars within a 10-15 year cycle.
  • The distinction between native apps and web pages may fade significantly within the next five to seven years, though native code execution on smartphones is expected to remain a core ecosystem component.
  • Google Play Services may release updates every six weeks, potentially covering 93% of active devices to bypass firmware update limitations.
  • Google may continue to push "Android One" as a reference platform for sub-$100 devices with greater software control.
  • Developers may face hardware fragmentation where Bluetooth LE features are unavailable on 75% of Android devices in Southeast Asia, potentially requiring development times two to three times longer than for iOS.
  • Apple maintains a higher revenue per user, with iPhone users in affluent areas holding a 60-65% market share and devices averaging $600 compared to Android's $250 to $300 average.
  • iOS developers may need to acquire a user base four times the size of Android developers to match revenue returns, or Apple may double the revenue paid to Android developers despite having half the active devices.
  • Global market share is projected to remain at 15-20% for Apple and 50-60% for Android, with no single platform achieving global dominance due to systemic complexity.
  • Google may struggle with monetization in emerging markets where credit card adoption is low, relying on carrier billing or facing a vicious circle where low developer support limits user spending.
  • Google's TV and cable initiatives may not disrupt the industry without securing specific content availability, and it may not achieve a-la-carte pricing in the U.S. due to industry resistance.
  • Chrome and cloud-centric computing may become more central to Google's strategy, while Apple focuses on rich native apps backed by cloud services.
  • Google may face challenges with "systemic complexity" where developer support remains inconsistent due to device drivers and regional fragmentation.
  • The mobile industry may enter a period where no single computing platform emerges as a winner for the foreseeable future.
  • Apple devices in emerging markets may see strong growth in high-income segments, such as wealthy users in Brazil.
  • Google may not achieve immediate updates for Google Glass, continuing a period of silence following previous iterations.
  • Future devices like Android Wear and Google Auto may face challenges similar to the original iPad, presenting solutions in search of a problem.