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Interview

Why is Saudi Arabia buying up the video game industry?

  • Saudi Arabia projects the creation of 39,000 jobs within the gaming sector by 2030.
  • The strategy includes establishing a major gaming hub comparable to "Disney of video games" with a focus on live experiences and esports.
  • Plans to produce games based on Middle Eastern myths and legends are in progress but are estimated to take "some years" to materialize.
  • A specific educational initiative involves training students in game design through an agreement with a local women's university.
  • The Public Investment Fund anticipates continuing to expand its equity stakes in major industry entities including Nintendo, Take-Two, Capcom, Nexon, and NCSoft.
  • Future market growth is expected to be driven by a rising population of 330 million Arabic-speaking gamers, creating demand for region-specific content.
  • Industry observers predict an increase in strategic tie-ups as Saudi influence expands and anticipate a gradual development of a distinct "Saudi accent" in games.
  • Immediate "Saudification" of existing Western franchises is considered unlikely by experts.
  • There is an expectation that sensitive subjects may be avoided in game content as the market's importance grows, mirroring trends previously observed in the film industry regarding China.
  • Controlling significant portions of the video game business is viewed as a primary avenue for generating soft power for the region.