Interview
Diana Hu on Augmented Reality and Building a Startup in a New Market
Diana Hu's background and entry into AR:
- Previous technical roles included cloud television recommender systems, computer vision analysis of TV streams, and semiconductor work at Intel.
- Views augmented reality (AR) as the next major technology evolution following desktop and mobile, representing a "mixed reality" phase where pixels and photons blend.
- Found AR's appeal in its ability to engage users with reality rather than escape it, creating "believable" digital overlays.
- Early exposure involved building 3D light field displays (glasses-free 3D) and helping startups develop hardware concepts.
The state and lifecycle of AR technology:
- AR is currently in the "installation phase" of innovation cycles, focusing on building foundational tooling, abstractions, and infrastructure rather than widespread application deployment.
- Progression parallels mobile: the installation phase involved hardware/OS (iOS/Android), while the deployment phase saw app explosions; AR has not yet reached deployment.
- Niantic aims to build a "Real-World Platform" using game development (e.g., Pokémon GO) as a testing ground to inform OS infrastructure.
- Historical context: First VR concepts existed in the 1960s (e.g., "Sword of Damocles"), and AR gained traction in the 1990s with flight simulators, but consumer readiness is only now arriving.
Key technological trends enabling current AR viability:
- Mobile infrastructure reuse: Supply chains for sensors, cameras, and processors are cheap and readily available for AR headsets.
- Computational power efficiency (Moore's Law/Kumi's Law):
- Mobile CPUs/GPUs (e.g., iPhone 7) now match or exceed the performance of laptops (e.g., MacBook Air) while consuming a fraction of the power.
- Computation is becoming significantly more power-efficient, a critical requirement for reducing headset power consumption to the single-digit watt range.
- Network bandwidth (Edmunds' Law): Wireless connectivity is moving exponentially; 5G aims to deliver up to 10 gigabits, a ~100x increase over current 4G capabilities, supporting data-heavy AR content.
Founder strategy and investment advice for AR/VR:
- Targeting the installation phase: Early-stage founders should prioritize building core technology and developer tooling rather than consumer applications, as the latter lacks proven business models.
- Investor dynamics: Investors are often hesitant due to the "unknown" nature of the market; success requires finding independent thinkers willing to bet on long-term vision.
- Proof of concept: For emerging tech, building functional demos (e.g., AR Pong with scorching effects) is more effective for raising capital than proving immediate market fit or paying customers.
- Funding history: Escher Reality secured seed funding partly due to the timing of Apple's ARKit launch and the backing of investors like Jeff Clavier who believed in the long-term trajectory.
Transition from founder to corporate leader:
- Acquisition trajectory: Escher Reality was acquired by Niantic quickly (YC-backed), described by Hu as "fast forward" from seed to Series B scale.
- Motivational alignment: Hu remains motivated because the vision for augmented reality established at Escher continues to be pursued within Niantic.
- Cultural integration: The transition is likened to "immigration," requiring patience, mutual respect, and time to align different company cultures.
- Scale and impact: Niantic's larger resources allowed Hu to launch initiatives (e.g., a developer contest for 10 selected developers) that would have been impossible at a seed stage.
Immigration experience and personal resilience:
- Background: Born in Chile; moved to the US at age 16–17 after family lottery visa success, having previously lived there with family in the 1970s.
- Academic acceleration: Undertook a "crunch" to catch up on US education standards, covering algebra, calculus, and geometry in one year while managing ESL requirements.
- Financial drive: Took out loans and graduated early to minimize costs, driven by the pressure of family currency differences (pesos vs. dollars) and the desire to "start from zero."
- Immigrant mentality: Attributes success to the "positive determinism" and abundance in the US, which encourages risk-taking and exploration compared to other countries.
- Advice to immigrants: Highlights that while legal/cultural barriers exist, many tech sectors have low barriers for entry, and the "immigrant experience" correlates with higher rates of entrepreneurship.
Advice for current YC founders:
- Focus on high-leverage activities: YC is designed to help "brittle" seed-stage companies survive; founders should do things big companies won't, such as manual testing or hacked-up demos.
- Relationship building: Networking with batch mates is critical as future partners or co-founders; the startup ecosystem is not zero-sum.
- Long-term perspective: View YC as a process within a life of multiple iterations, not the final destination; failure in one venture does not preclude success in others.