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What's Next for Esports Startups

  • The global esports audience is projected to reach approximately 650 million viewers by 2022, assuming a conservative 14% annual growth rate starting in 2017.
  • Global revenue is expected to exceed $1 billion within the current year and potentially surpass $1.5 billion by 2021 if growth continues at a 20% annual rate.
  • Sponsorship revenue is anticipated to grow at a 30% annual pace, contributing to a potential 3x industry growth over a five-year period.
  • Revenue per fan, currently around $4, is expected to eventually close the gap with the ~$50 average seen in top North American traditional sports leagues, though the specific monetization vehicle remains uncertain.
  • The future industry structure may involve a fragmentation of games with multiple streamable titles, potentially shifting power dynamics toward team ownership groups and talent if publishers do not maintain dominance.
  • Teams are expected to diverge in business models, with some focusing on lifestyle branding and merchandise while others prioritize live events and ticket sales.
  • Infrastructure investments in streaming platforms, discovery tools, and engagement technology are expected to drive increased user engagement and monetization.
  • Future gaming success is predicted to rely on products combining competitive play, streamability, and user-generated content to create network effects via a business-to-developer-to-consumer model.
  • Esports are projected to evolve into a persistent cultural category spanning generations, similar to music, television, and traditional sports.
  • The cultural relevance of the sector is expected to become increasingly resilient and integrated into society, with revenue following existing audience attention.
  • Skepticism regarding the longevity of video games is anticipated to be overcome as the medium continues its transition to a mainstream phenomenon.