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PLAYSTUDIOS, Inc. Announces Second Quarter Results

  • PLAYSTUDIOS reported second quarter 2026 revenue of $55.0 million, a decrease from $59.3 million in the same period in 2025.
  • The company recorded a net loss of $13.3 million for the quarter, compared to a net loss of $2.9 million in the second quarter of 2025.
  • Consolidated AEBITDA was $7.3 million with a margin of 13.3%, down from $10.7 million and an 18.1% margin in the prior year period.
  • Direct-to-consumer revenue grew 120% to $14.7 million, significantly increasing its share of total in-app purchase revenue.
  • Average Daily Active Users (DAU) averaged 1.9 million, Average Monthly Active Users (MAU) averaged 7.8 million, and Average Daily Revenue Per DAU (ARPDAU) was $0.32.
  • Cash and cash equivalents totaled $102.7 million as of June 30, 2026.
  • The company advanced its "Renewal" restructuring program, closing four of nine studios, eliminating 177 positions, and consolidating teams to target $33.0 million to $39.0 million in annualized savings.
  • Tetris Block Party saw slowed new-user growth reaching 123,000 DAU in June 2026, with monetization and engagement characteristics proving difficult to sustain at earlier levels.
  • The Win Zone initiative underperformed key metrics, leading to reduced investment and limited marketing spend.
  • Management is reassessing the scale of capital deployment for growth initiatives like Tetris Block Party and playSWEEPS to prioritize core business profitability and cash flow.
  • Legacy social casino revenue and audience faced continued secular pressure due to persistent market headwinds.
  • The company adopted a Rule 10b5-1 trading plan to continue repurchasing shares under its remaining $38.5 million authorization.
  • No formal financial guidance was provided for future periods due to ongoing pressure on the legacy portfolio and variability in new initiatives.