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Earnings Call Transcripts·

WBTN Q3 2026 Earnings Webcast - WEBTOON ENTERTAINMENT INC

  • Financial Performance:

    • Q3 2026 revenue reached $362.8 million, within the guidance range of $358–$368 million, representing a 4.0% year-over-year (YoY) reported decline and 0.2% growth on a constant currency basis.
    • Core business (paid content and advertising) grew 4.5% on a constant currency basis; advertising revenue surged 30.1% in constant currency (26.2% reported) to $49.7 million.
    • Adjusted EBITDA was $2.2 million, near the midpoint of the $0–$5 million guidance range, down from $5.1 million in the prior year due to foreign exchange losses from a stronger Korean Won.
    • Gross profit increased to $92.6 million with gross margins expanding 3.6 percentage points YoY to 25.5%, driven by lower third-party transaction fees and higher-margin ad growth.
    • Net loss narrowed to $7.5 million (vs. $11.1 million YoY); GAAP loss per share was $0.06 vs. $0.09 previously.
    • Global Monthly Active Users (MAU) grew 2.7% YoY to 159.6 million, though App MAU declined 8.2%; Global Monthly Paying Users (MPU) declined 3.1% to 7.5 million.
    • Strong performance in Korea (revenue +10.8% YoY to $169.3 million) offset declines in Japan (revenue -18.0% YoY to $147.3 million) and Rest of World (revenue +1.3%).
    • Balance sheet remains robust with $548.4 million in cash and $13.3 million in short-term deposits.
  • Guidance and Future Outlook:

    • Q4 2026 revenue guidance is $371–$381 million (constant currency growth of 9.0–12.0%), with adjusted EBITDA guidance of $0–$5 million (0%–1.3% margin).
    • Management expects to return to double-digit revenue growth by the end of 2026, driven by recovery in Japanese paid content, continued ad strength, and IP adaptation revenue timing.
    • Long-term strategy focuses on scaling AI-powered on-platform initiatives (auto-translation, short animation, bios) and expanding off-platform IP adaptations (animation, live-action, games).
    • 2027 outlook emphasizes sustainable growth from the core business and the maturation of new initiatives, with Japan and Rest of World as key focus areas for monetization scaling.
  • Business Segments and Product Lines:

    • On-Platform AI Initiatives: Auto-translation beta rollout expanded to six new languages; non-English creator engagement rose ~40% in 8 weeks. "BIOS" AI chat service launched in Korea with 28 million conversations in 17 weeks, now expanded to Japan.
    • Content Expansion: "The Warrior's Ballad" launched as a global draft in 9 languages, reaching #1 in revenue in 7 markets within 24 hours. "Obsession: Heroes Astral Path" selected as the first global draft from Japan.
    • Off-Platform IP Adaptations: Announced co-production of ~15 titles with Hayate and Crunchyroll; "The Remarried Empress" launched on Disney+ and Hulu, with animation in development. "Overgeared" anime adaptation streaming on Prime Video ahead of game launch.
    • Strategic Investment: Investing 10 billion JPY (~$63 million) over three years to strengthen Japan's local content pipeline.
    • New Partnerships: Launched a dedicated Marvel Comics app (Nov 16) featuring enhanced discovery and faster issue availability; expanded partnerships with McDonald's Japan and Samsung Electronics.
  • Market and Competitive Landscape:

    • Japan: Webtoon is the most downloaded manga app in Japan but maintains household penetration below 20%, offering significant upside compared to Korea's ~50% penetration.
    • Korea: Dominant local performance with double-digit growth in paid content and advertising, driven by diverse content libraries and improved recommendation systems.
    • Global: Advertising revenue growth is scaling globally, particularly in English-speaking and Asia-Pacific regions, offsetting softness in other paid content segments.
  • Risks and Challenges:

    • Japan Performance: Significant revenue decline (-18%) due to lower paying ratios, ARPU, and user engagement; original content development cycles are long, delaying immediate recovery.
    • Currency Headwinds: Foreign exchange fluctuations, specifically a stronger Korean Won, negatively impacted reported results and adjusted EBITDA.
    • Revenue Volatility: IP adaptation revenue is subject to timing differences and release schedules, causing quarter-to-quarter variance.
    • Monetization Pressure: Global paying ratio dipped 28 basis points to 4.7%, and ARPU declined slightly in reported terms despite constant currency gains.
  • Management Commentary and Tone:

    • Management expressed high confidence in the "Flywheel" strategy, citing the synergistic loop between on-platform discovery and off-platform expansion.
    • Tone was optimistic regarding the 2026 double-digit growth return, attributing success to core business fundamentals and AI-driven engagement tools.
    • Leadership emphasized a shift toward "local content first" in key markets like Japan, highlighting the strategic return of Hiroshi Mori as Chief Business Officer for Japan.
  • Analyst Questions and Answers:

    • Growth Visibility: Q4 double-digit growth is primarily driven by organic performance (Korea strength, ad growth) and IP timing, not the newly acquired RI Games holdings which have a "de minimis" impact.
    • Margin Sustainability: Gross margin expansion to 25.5% is expected to be sustainable due to the high growth rate of the advertising business (30%+) and operational leverage.
    • Japan Turnaround: Success in Japan hinges on accelerating local original content development, improving web-to-app user experience, and leveraging partnerships (e.g., McDonald's, Lawson).
    • Marvel App: Initial focus for the Marvel app is migrating existing subscribers; 2027 will shift to subscriber base expansion with improved unit economics.
    • Leadership Changes: The appointment of Hiroshi Mori represents a return to experienced local leadership to drive content strategy, supported by global structural improvements.
  • Other Key Points:

    • The company is consolidating RI Games holdings in Q4, though gaming revenue is not a primary driver of the Q4 guidance.
    • "Overgeared" serves as the proof-of-concept for synchronizing animation and game launches to amplify audience engagement.
    • The company plans to expand its "Global Draft" initiative, launching simultaneous multi-language releases for high-potential series.
    • Total G&A expenses were $62.7 million, reflecting continued discipline, while marketing expenses were $39.1 million to support user acquisition.
Company
WEBTOON ENTERTAINMENT INC
Keywords
WEBTOON ENTERTAINMENT INC