newsfilter.io
Interview, Other

"The Battle For Our Screens," Part 1: The Race to Entertain Us

  • Pandemic-Driven Shifts in Consumption

    • Pay TV subscriber universe declined from ~100 million households in early 2012 to ~85 million as of Q2 2020, representing an aggregate 13% drop over eight years.
    • Half of all subscriber losses occurred in the last 12 months, with Q2 2020 seeing a 8% year-on-year decline (nearly 2 million households canceling).
    • Streaming usage surged 100% year-on-year during initial lockdown phases; Netflix app downloads rose 25% in the most recent quarter.
    • Consumers increased their number of streaming subscriptions from three to four on average (25% increase) during the lockdown.
  • Disruption of Theatrical Release Windows

    • AMC and Universal Pictures reached a new agreement shortening the exclusive theatrical window from the historical 70–90 days to 17 days (three weekends).
    • 22% of consumers paid to stream a first-run movie during the pandemic; 90% of those respondents indicated willingness to pay again.
    • Universal released Trolls World Tour via Premium Video on Demand (PVOD), generating $100 million in revenue and retaining ~$75 million (75% margin) versus the ~$150 million box office needed to achieve similar net revenue under traditional models.
    • Disney announced Mulan would be released exclusively on Disney+ for $29.99 per purchase due to theater closures, a move that increased Disney+ downloads by 74% in the quarter preceding the release.
    • Disney has also moved Hamilton directly to Disney+ earlier than its scheduled theatrical run to test direct-to-consumer viability.
  • Gaming and Digital Platform Expansion

    • Verizon reported a 100% year-on-year increase in gaming traffic on its network in April 2020.
    • Global consumer spending on mobile games exceeded $19 billion in Q2 2020, the highest quarterly total on record.
    • Casual gaming usage rose 40% year-on-year in the first half of 2020.
    • A Travis Scott concert event on Fortnite attracted 12 million concurrent players, signaling the convergence of gaming and live entertainment.
    • Live stream viewership on platforms like Twitch grew over 100% during the pandemic, with users spending 1.7 billion hours in May 2020 (nearly double December 2019 levels).
  • Financial Viability and Subscription Dynamics

    • Traditional pay TV households generate ~$90 billion annually in subscription revenue and ~$60 billion in advertising spend, totaling ~$150 billion available for reallocation to digital alternatives.
    • Broadcast primetime ratings fell 26% in Q2 2020; excluding sports, ratings declined 15% year-on-year, while news ratings surged 86%.
    • The streaming market contains over 36 distinct services, with monthly prices ranging from free (ad-supported) to $85 (live channel bundles) or $130 annually for sports packages.
    • Only Disney currently possesses all five identified "Bs" for direct-to-consumer success: Brand, Breadth (distribution), Build (production capacity), Backlist (library depth), and Balance Sheet strength.
  • Theater Industry Challenges and Adaptations

    • Theater ticket sales volumes have declined ~20% since 2002, offset historically only by price increases on tickets and concessions.
    • Studios excluding Disney combined made less than half the profit of the top three theater chains in 2019, though theaters held leverage via 90-day exclusivity windows.
    • The 1940 Paramount Consent Decree, prohibiting studios from owning theaters, has been targeted for termination by the DOJ, potentially enabling vertical integration where studios own distribution channels.
    • AMC threatened to drop Universal content if PVOD strategies continued, but the new 17-day window agreement offers studios a hybrid path with limited concession profit sharing.
    • Theaters are implementing safety protocols including mandatory masking, social distancing, electronic ticketing, and enhanced air filtration.
  • Streaming Ecosystem Growth and Production Constraints

    • Streaming viewership doubled during the pandemic (March–May 2020), rising from 10 billion to over 20 billion hours.
    • New entrants gained traction rapidly: HBO Max accumulated 4 million activations in its launch month; Peacock reached 10 million signups by end of Q2 2020.
    • 8% of US broadband households added a new OTT service since the onset of the pandemic; 70% of users converting from free trials became paying subscribers.
    • Content production has resumed with increased costs for safety protocols, including daily testing, social distancing zones, and safety officers, limiting the speed of new content creation.
    • International expansion remains a primary growth vector, with Netflix adding 20 million subscribers in H1 2020 to reach 190 million global users.