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Inspired Entertainment, Inc. — Third Quarter 2026 Earnings Summary

  • Financial Performance:

    • Third quarter revenue was $61.4 million, a 29% decrease from $86.2 million in the prior year period; like-for-like revenue increased approximately 4% year-over-year, and adjusting for higher UK gaming taxes, revenue grew approximately 9%.
    • Net operating income was $10.3 million, up 6% from $9.7 million in the prior year.
    • Net loss was $0.1 million compared to a net loss of $1.9 million in the prior year.
    • Adjusted EBITDA was $28.2 million, a 13% decrease from $32.3 million in the prior year, but increased 4% sequentially, delivering a record 46% Adjusted EBITDA margin (up from 37% in the prior year).
    • Adjusted net income was $2.8 million, a 66% decrease from $8.2 million in the prior year.
    • Free cash flow conversion was 22% year-to-date.
    • Total debt decreased from $345.2 million at December 31, 2025, to $325.4 million ($322.9 million long-term + $2.5 million current) at September 30, 2026.
    • Cash and restricted cash totaled $36.5 million at September 30, 2026, down from $36.3 million at the end of the prior year period (excluding held-for-sale classification changes).
  • Guidance and Future Outlook:

    • Full-year 2026 Adjusted EBITDA guidance was updated to a range of $109 million to $112 million, down from the previous range of $112 million to $118 million, primarily reflecting the suspension of regulated online gaming in Brazil.
    • Full-year 2026 Free Cash Flow conversion is now expected to be slightly below the company's 20% target due to the loss of Brazil's earnings contribution in the fourth quarter.
    • Management expects to continue generating strong free cash flow in 2027.
    • The UK Budget confirmed Machine Games Duty will increase from 20% to 25% effective April 2027; management plans to pursue disciplined mitigation measures to limit the business impact.
    • Management remains confident in the strategic direction, citing expansion of higher-margin digital businesses and increasing operating leverage.
  • Business Segments and Product Lines:

    • Retail Solutions: Revenue was $37.4 million (down 39% YoY); Adjusted EBITDA was $19.6 million (down 13% YoY).
    • Virtual Sports: Revenue was $8.5 million (down 9% YoY); Adjusted EBITDA was $5.7 million (down 14% YoY).
    • Interactive: Revenue was $15.5 million, up 3% YoY; Adjusted EBITDA was $10.2 million (down 5% YoY).
    • New Product Launches: Virtual Sports launches with the Massachusetts Lottery and FanDuel are scheduled for the fourth quarter.
    • New Customer Agreements: Delivered over 200 Velos Electronic Table Games terminals to Genting Casino (310 total order, remainder in Q4 2026); installed 300 new lottery terminals in the Dominican Republic as part of a 3,000 terminal upgrade program; signed a contract to supply BetMGM with a bespoke Price Is Right® licensed hybrid dealer game for Q4 2026 delivery.
    • Market Expansion: Live on day one with both Interactive and Virtual Sports in the newly regulated Alberta gaming market with customers including FanDuel, DraftKings, BetMGM, Rush Street Interactive, Caesars Entertainment, and bet365.
  • Market and Competitive Landscape:

    • The Interactive segment's U.S. business outpaced the U.S. iGaming market.
    • Retail Solutions delivered strong performance in the UK and Greece, with opportunities to refresh the installed base in Greece next year.
    • Brazil's unexpected shutdown of regulated online betting and gaming affects a business representing approximately 5% of total revenue.
    • The UK Budget provided regulatory clarity, removing uncertainty regarding the size of the gaming tax increase.
  • Risks and Challenges:

    • Regulatory changes in the UK, specifically the increase in Machine Games Duty to 25% in April 2027.
    • The suspension of regulated online gaming in Brazil, which limits near-term mitigation options for lost contribution.
    • Currency fluctuations impacting reported results.
    • The company notes that actual results may differ materially from forward-looking statements due to known and unknown risks, including those detailed in their Form 10-K.
  • Management Commentary and Tone:

    • Brooks Pierce, President and CEO, stated that results highlight progress in building a higher-margin, more digital business with record Adjusted EBITDA margins and market share gains in Interactive.
    • Lorne Weil, Executive Chairman, noted the transformation has created a higher margin, less capital intensive, and more diversified business with less concentration in the UK.
    • Management expressed confidence in a meaningful pipeline of opportunities expected to offset current regulatory impacts.
    • Capital allocation priorities for 2027 include disciplined investment, debt reduction, and share repurchases.
  • Other Key Points:

    • The company divested its UK Holiday Parks business in November 2025 and restructured its Pubs business, which contributed to prior-year period comparisons.
    • The company repurchased common stock for $5.2 million during the nine months ended September 30, 2026.
    • A conference call and webcast were scheduled for November 5, 2026, at 5:00 p.m. ET.
    • The company operates as a leading B2B provider of gaming content, technology, hardware, and services globally.
Company
INSPIRED ENTERTAINMENT INC
Sector
Consumer Cyclical
Industry
Gambling