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Amanda Han

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  1. Milken Institute1h 0m

    Powering Play: Leaders Defining the New Age of Gaming | Global Conference 2025

    Andrea Rene, Drue Kataoka, Michael Metzger, Gregory Milken, Sean Shoptaw, Anna Sweet, Amanda Han, Kate Leahy, Carrie Nordlund, Michael Minazieri, Tamara Shapiro Ledley, Gregory Rubinstein

    In Q1 2025, the gaming sector rebounded with $4.4 billion in M&A activity driven by strategic IP acquisitions from tech giants like Netflix and non-gaming entertainment firms seeking transmedia expansion. Simultaneously, AI tools are democratizing development by compressing production timelines and enabling solo creators to build billion-dollar franchises, though legal uncertainties regarding copyright remain a significant hurdle. Industry leaders predict that by 2030, gaming will subsume traditional media, with top global IPs originating from games and studio leadership increasingly defined by gaming expertise.

  2. Milken Institute1h 3m

    eSports: The Bumpy Ride to ROI

    Ben White, Sam Englebardt, Peter Levin, Kristen Salvatore, Ari Segal, David Rockefeller Jr., Emily Fortuna, Amanda Han, Eric Schmidt, Ari Schwartzmann, Sam Nelsons, Chai, Peter Barron, Peter Barry Kaufmann, Kevin, Carlos, Paul

    Industry leaders highlight that gaming now surpasses film and television in scale, with a user base of 2.6 billion driving a strategic shift for traditional media and sports organizations to secure the Gen Z demographic. Investment activity is surging as entities like Immortals Gaming Club adopt holding company structures to capture high valuations and leverage the mobile boom, while platforms like Twitch demonstrate superior engagement metrics that attract non-endemic advertising. Amidst these rapid expansions, the sector faces evolving structural debates regarding player welfare, the rise of influencer-driven brands over traditional franchises, and the impending need for standardized unionization and global regulatory frameworks.

Amanda Han: Interviews, Talks and Panel Discussions