Peter Levin
Showing 1–2 of 2 transcripts.
- Milken Institute1h 3m
eSports: The Bumpy Ride to ROI
Ben White, Sam Englebardt, Peter Levin, Kristen Salvatore, Ari Segal, David Rockefeller Jr., Emily Fortuna, Amanda Han, Eric Schmidt, Ari Schwartzmann, Sam Nelsons, Chai, Peter Barron, Peter Barry Kaufmann, Kevin, Carlos, Paul
Industry leaders highlight that gaming now surpasses film and television in scale, with a user base of 2.6 billion driving a strategic shift for traditional media and sports organizations to secure the Gen Z demographic. Investment activity is surging as entities like Immortals Gaming Club adopt holding company structures to capture high valuations and leverage the mobile boom, while platforms like Twitch demonstrate superior engagement metrics that attract non-endemic advertising. Amidst these rapid expansions, the sector faces evolving structural debates regarding player welfare, the rise of influencer-driven brands over traditional franchises, and the impending need for standardized unionization and global regulatory frameworks.
- Milken Institute58 min
Gaming Breaks Into the Mainstream
Dean Takahashi, Kathee Chimowitz, Emily Greer, Peter Levin, Frank Soqui
Industry leaders and investors convened to analyze the global video game market's projected growth to $180 billion, highlighting mobile gaming's dominance in emerging markets and the strategic shift toward long-term "Games as a Service" models. Key figures from Intel, Lionsgate, and Epic Games discussed the transformative potential of VR and AR technologies while addressing critical challenges regarding accessibility, online toxicity, and the complex dynamics between industry centralization and democratization. The event concluded with a consensus that gaming is evolving into a universal cultural force extending into education and healthcare, driven by advancements in mobile infrastructure and inclusive design initiatives.