Gregory Milken
Showing 1–3 of 3 transcripts.
- Milken Institute58 min
Reinventing Play: The New Frontier of Gaming Technology and Creation | Global Conference 2026
Geoff Keighley, Johanna Faries, Laura Miele, Gregory Milken, Donald Mustard, DAN GALPIN, MANO MARKS, LAURA MURPHY
Industry leaders Johanna Levinson, Gregory Melkin, Donald Mustard, and Laura Miele convened to outline the gaming sector's transition from episodic releases to continuous live-service models driven by AI adoption and transmedia expansion. The panelists agreed that while mobile platforms retain the largest user base, the market is shifting toward flexible pricing strategies and global partnerships that allow small teams to compete with AAA studios through democratized development tools. Furthermore, the consensus emphasizes a strategic pivot where creative integrity and long-term cultural relevance now outweigh short-term monetization, as publishers integrate mobile, cloud, and social features to sustain player engagement across diverse hardware ecosystems.
- Milken Institute1h 0m
Powering Play: Leaders Defining the New Age of Gaming | Global Conference 2025
Andrea Rene, Drue Kataoka, Michael Metzger, Gregory Milken, Sean Shoptaw, Anna Sweet, Amanda Han, Kate Leahy, Carrie Nordlund, Michael Minazieri, Tamara Shapiro Ledley, Gregory Rubinstein
In Q1 2025, the gaming sector rebounded with $4.4 billion in M&A activity driven by strategic IP acquisitions from tech giants like Netflix and non-gaming entertainment firms seeking transmedia expansion. Simultaneously, AI tools are democratizing development by compressing production timelines and enabling solo creators to build billion-dollar franchises, though legal uncertainties regarding copyright remain a significant hurdle. Industry leaders predict that by 2030, gaming will subsume traditional media, with top global IPs originating from games and studio leadership increasingly defined by gaming expertise.
- Milken Institute1h 0m
The Business of eSports
Brandon Beck, Kevin Lin, Gregory Milken, Matt Wolf
The global esports industry, projected to double its $500 million annual revenue within two years, is experiencing a structural shift as major corporations like Coca-Cola and Turner Broadcasting adopt strategic partnerships and television formats to reach 100 million daily viewers. Led by executives from traditional sports backgrounds and supported by platforms like Twitch's $1 billion-acquired ecosystem, the sector is rapidly developing professional infrastructure, diversified game franchises, and inclusive policies to mature beyond its digital-native origins. Despite challenges in traditional TV compatibility and merchandising revenue, the market is expanding through university scholarships, mobile game integration, and new tools designed to convert viewers into active players.