Kevin Lin
Showing 1–2 of 2 transcripts.
- Milken Institute51 min
Movies, Games, Anime: Redefining the Fanverse in the Gen Z Era | Asia Summit 2025
Chong Seow Wei, Maureen Fan, Kun Gao, Patrick Lee, Kevin Lin
Industry leaders Maureen Fan, Kun Kun Gao, Patrick Lee, and Kevin Lin convened to redefine Gen Z fandom as a shift from passive consumption to active co-creation and transmedia immersion. The panelists analyzed how authentic creator-driven pipelines, particularly in Asian entertainment, and platforms like Roblox are reshaping audience power, while noting that AI democratization will necessitate stronger human curation to manage the resulting content explosion. Their discussion concluded that future business success relies on building direct creator-to-audience infrastructure that prioritizes collaborative storytelling and physical live experiences over traditional gatekeeping and isolated adaptation silos.
- Milken Institute1h 0m
The Business of eSports
Brandon Beck, Kevin Lin, Gregory Milken, Matt Wolf
The global esports industry, projected to double its $500 million annual revenue within two years, is experiencing a structural shift as major corporations like Coca-Cola and Turner Broadcasting adopt strategic partnerships and television formats to reach 100 million daily viewers. Led by executives from traditional sports backgrounds and supported by platforms like Twitch's $1 billion-acquired ecosystem, the sector is rapidly developing professional infrastructure, diversified game franchises, and inclusive policies to mature beyond its digital-native origins. Despite challenges in traditional TV compatibility and merchandising revenue, the market is expanding through university scholarships, mobile game integration, and new tools designed to convert viewers into active players.